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> Deathmatch, Aho!
Merovingian
Posted: April 27, 2008 10:54 pm
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To make a delicious cake, you need a procedure, involving layers and steps.

Well, Half Life 2's Deathmatch is that icky, gooey first layer that looks like it could be good if you eat it as is, but then a few hours/days later... yeah.

Discuss, if ye will.


If the following scenario is familiar to anyone, it was Yours Truly:
One team losing, team members barely holding there own. Suddenly: "Oh look! I have the Crossbow! I win now!" Just some punk bragging. Until his kills go up above that of his team combined. Game tables are turned.


I do love me that Crossbow biggrin.gif


..and I know I'm not really that good...


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If we were to plot the distance between where you are right now and the nearest good idea, it would describe a line too big to fit inside the universe.
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Zerg539
Posted: April 28, 2008 11:29 pm
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And if this is familiar to you then it was I.

Suddenly out of the blue a new guy pops into the server, proceeds to pull out his pistol and proceeds to remove your team from competition. Quickly his kill to death ratio exceed 2 to one sometimes 3 or 4. As his kill count rises you realize the best weapon in the game has been in your hand the entire time. And then you are crowbarred to death because I wanted a change of pace.


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Merovingian
Posted: April 28, 2008 11:53 pm
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(grammar fixed now go away and leave me alone we don't spell in chemistry.) edited by your master


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If we were to plot the distance between where you are right now and the nearest good idea, it would describe a line too big to fit inside the universe.
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